3D-Coat News
Saturday, May 17, 2008
3D-Coat 2.09 released!
Wednesday, March 12, 2008
3D-Brush renamed to 3D-Coat. Version 2.07 released!
Another good news is that 3D-Coat v.2.07 is now released! Of cause, all users who have purchased 3D-Brush will get 3D-Coat without any additional payment and without the serial number change.
2.07 has been a very big chunk of work accomplished. Please visit our new site 3D-Coat - Texturing of 3D Model to see list of changes.
Tuesday, February 12, 2008
3D-Brush v.2.06 now out!
1) Preview in fill tool. The new realtime preview in fill tool.
2) Fill the material of objec. Now you can fill the material of object with the fill pattern.
3) Fill the sub-object. You can fill the sub-object with the fill pattern.
4) Gradient filling. You can use gradient filling in fill tool in much more intuitive way.
5) Cavity painting mode.
6) Hew/saturation/lightness dialog now works with preview, the action can be limited by object/material
7) Grids and snap to grid.
8) Environment mapping. The model could be viewed with environment mapping
9) Curves tool. The spacing in curves tool has become more correct, so that points are placed uniformly over the closed curve:
10) New arrows. Several new arrows types in curve tool:
11) Manual updated.
12) Many minor bugs fixed.
Visit topic on forum for details.
Welcome to downloads section.
Tuesday, February 5, 2008
3D-Brush 2.05 has been released!
The list of new features:
1) Adaptive geometry: now geometry will be additionaly automatically subdivided during edit process in dependence
of details to get well displaced surface. It is very new and algoritmically very complex feature.
2) You can import big meshes now, up to 700 K. Many optimisatons was done to make it possible.
3) Initial subdivision. You can alter level of initial subdivision during mesh import. Now you can specify mid-poly mesh resolution.
4) New measure tool, you can measure distance in most common units - meters, inches, yards, miles, etc. Also the coordinate of picked point is printed in the right bottom corner.
5) Custom material mapping. New method of custom material mapping in custom fill pattern - mapping over existing uv-set. It allows to paing clothes in more easy way.
6) Masks are implemented. The mask is modulator for pen depth and transparency. The mask and materials could be moved and rotated independently using new navigation controls.
7) Masks and materials could be rotated discretely on 45 degrees using SHIFT.
8) Many stability improvements.
9) New interface style. Interface looks now more clear and sharp.
10) jpg export is correct now.
Curves changes:
11) Square forms. Some curve points could be marked as sharp. So you can make square forms in easy way.
12) Whole curve could be moved/scaled/rotated using new navigation controls.
13) Curve can be closed.
13) Arrows. You can draw arrows in easy way.
14) New curve drawing mode - spacing mode. Points will be set along curve with some spacing and jittering. It allows to make new effects with cirves.
15) Curves will be drawn correctly, even if knot points are far from each other and surface between them is curved much.
Layers changes:
16) Layers masking (linking) is implemented. One layer can mask another layer in non-destructive way.
17) Freeze. You can freeze the transparent or painted area of the layer. In this way you can use layer's transparency to paint selectively on another layers. It is like CTRL+click on layer in Photoshop. You can use CTRL+click on layer in 3DB now.
Visit topic on forum for details.
To download 3d-brush 2.05 visit Download page.
Tuesday, January 22, 2008
3D-Brush 2.04 has been released!
1) Texture baking tool - possibility to project current mesh on another one with completely different topology and get textures of normals, color and specular.
2) Importing normalmap. It does not displaces a geometry, but creates a new layer with corresponding blending. It allows you to add details on already existing normalmap.
3) Smooth stroke - it allows you to make smooth and accurate strokes.
4) Camera/materials shortcuts.
5) Lock absolute depth. Possibility to lock absolute depth independently on radius using lock icon in top panel
6) Lock screen radius of the pen. Possibility to lock screen radius of the pen.
7) Redo. Redo is done
8) Layers menu. Layers menu is reorganised, it is much more convenient now
9) Undo. Undo works now for merge up/down, merge visible, delete layer
10) Presets window. Presets window works well with folders, it switches pen/strip/material folder if need.
11) Filter for drawing. Additional filter for drawing - pen pressure can depend on layer displacement.
12) Filters. Several filters - smooth/sharpen layer, adjust hew/saturation/lightness of the layer.
13) New user manual. New user manual, pdf and chm formats
14) Add entire folder with pens
15) Navigation with pen. Navigation with pen is improved, you can pan using LMB+RMB
Tuesday, December 25, 2007
3D-Brush 2.03 has been released!
25.12.07 - Theme: release of 3D-Brush 2.03
The list of new features:
1) 3D-Brush now supports 3D-Mouse! This device could be used not only to navigate, but also to vary radius/ depth/ opacity/ rotation/ focal shift/ specular.
2) FBX import was done. It is important because it stores properly the smoothing groups.
3) Draw with multiple random pens - use CTRL to select several pens.
4) Presets window. The new important feature - presets window. You can store there full state of pen shape/ radius/ depth/ strip shape/ material/ filler/ color/ smooth and restore that settings any time by one click. It can speed up work much.
5) Export low-poly meshes with original positions of vertices. It is mostly important for users who use Auto-mapping.
6) Pen sensitivity slider in options.
7) The new navigation bar is implemented, it can be useful for those peoples who use pen.
8) New user manual!
9) Stability improvements.
10) New pens. Several new pens.
Tuesday, December 11, 2007
Release of 3D-Brush 2.02
3D-Brush 2.02 has been released!
The list of changes (in comparison with 2.01):
1) Unwrapping tool. New unwrapping tool, now it is wery easy to create uv-set for the model.
2) Topological symmetry is implemented. You should define two symmetrical faces to define this symmetry. After that you can flip layers with symmetry or copy the layer to the opposite side.
3) LWO files can be used like brushes.
4) 5 types of color pickers are implemented - all of them are movable and resizable.
5) Stability improvements, many bug fixes.
6) Focal shift slider implemented.
7) Flipping sliders on top panel (Focal depth & smooth degree are also there now).
8) Storing last folders.
9) Custom fill patterns. Now you can make your own custom fill patterns in Fill tool. They will be applied with cube mapping with soft edges. It allows to make seamless cube mapping.
10) Cube mapping improved (in materials menu): preview during texture moving is now very convinient, cube mapping becomes seamless.
11) Clone tool and Sculpt tool now uses alpha even if it is not round.
12) Window position. 3DB stores window position.
13) Drawing performance improved.
14) Hue variation is add to color change tool.
15) Picking top layer. You can pick top layer by pressing 'H'.
16) Navigation with pen improved (it was difficult to navigate with pen).
Tuesday, November 6, 2007
Release of 3D-Brush 2.01
We are glad to inform you that 3D-Brush 2.01 has been released!
06.11.07 - Theme: release of 3D-Brush 2.01
The list of changes (in comparison with 2.00):
1) Adaptive subdivision. A very important change - now every poly is subdivided individually in dependence of its proportions.
It solves the problem of long polys. Usually in all sculpting programs edges are divided in two parts,
so it is difficult to deal with long polys. As opposed to this common approach 3D-Brush now subdivides the polys
in any proportion - for example 7:234.
2) LWO import/export integrated. You can import/export objects with several textures and layers. The nodes
structure will be preserved during the import/export. While doing the LWO export 3D-Brush creates the corresponding
nodes structure for normal mapping, so as to make the object ready to rendering straight after export.
3) Offset tool has been implemented. It allows you to edit tiled textures and draw bump and specular over it.
To use this tool you should load object plane1x1.obj.
4) Navigation icons got implemented.
5) Light source adjusting. Now you can adjust light source properties in a very easy way. You can change light source position and brightness.
6) Hints system.The hints system has been improved - now you will see hints everywhere, on almost every button. This makes the program
much more user-friendly and easy-to-use.
7) Less quality of shaders option. There is a new option "less quality of shaders" available. It will allow to increasing the 3D-Brush performance on lower-end computers.
8) Loading without smoothing. The loading without smoothing is improved, now it allows editing non-organic models without distortion. You will get the correct normalmap and displacement at output.
9) Auto-mapping is totally rewritten, now it is more correct and faster.
10) New pen option. A new pen option - spacing has been implemented. It will help in painting different tracks.
11) Hide tool. In the hide tool you can hide/show the closed object with doubleclick now.
12) "Pressure on colour dependence". The "Pressure on colour dependence" option is now in top panel. It is convenient because if you change
this option and then forget it, you will not understand why the pen stopped painting.
13) Program performance. Many bugs and inconveniences got fixed, the program performance and stability have been improved.
14) Autosaving your work in case when program feels instability function got implemented.
15) Backfacing while painting got improved, some bugs with backfacing have been fixed.
Thank to all our customers for the support! 80 peoples have purchased 3D-Brush during the discount period
(10 peoples have bought it today).
We are thankful to all of you! Your support allows us to continue the hard work on many great improvements. Expect 3D-Brush to
grow in functionality every month.
Also we decided to increase the product price slowly. So we have not reverted to the initial price declared ($210). Until the end of November the price will remain on the level of $85.
Tuesday, October 9, 2007
3D-Brush 2.00 is now available for download and purchase
19.09.07 - Theme: release
Key features of 3D-Brush:
1) At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place,
at output you get either an object of 1-10 million polygons or textures of normals, displacement, color,
transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
2) Possibility to draw relief detailing, color, specular and transparency on model's surface.
3) All you previously did in 2D now can be done in 3D – editing with layers, cloning surface areas,
image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour,
darkening, lightening, smoothening, sharping and so on.
4) Small geometry details get automatically added onto normal map, while large ones modify the geometry.
As a result, the model of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons
owing to detailed normal map.
5) Normal map gets instantly formed, so you can view the model in low-polygonal mode and straight
away see how it is going to look in your game or scene. This is particularly important for developing games.
6) You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper.
Details can be imported as from 3D models, so as from images.
7) Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to
considerably speed up the object detailing as you can both apply relief detailing and draw with color.
8) Although 3D-Brush is more oriented for small detailing, it allows for global object modification, sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
9) You can fix several points on the object's surface and pull one of them to see the object smoothly
deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed
the head.
10) You can easily scribe text any way you like, even wrap the text around the object.
11) Closed-up areas can be filled with fractals and materials which contain depth, color and specular.
The material can be applied not only from camera, but also with use of cubic mapping.
12) You can transfer details onto the object straight from a photo.
13) You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve.
This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.
14) Working in 3D-Brush you can edit texture or current projection in the external graphics editor, and this works
with layers in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred
into 3D-Brush.
15) Virtually all can be edited in external 2D editor – pens, current selected area, clipboard contents,
while preserving channels of depth, color, specular.
16) Exporting textures and 32-bit displacement.
17) Automatic generation of UV coordinates enabled
18) Support of objects with several textures.